Wwise is an interactive sound engine for games that is artist driven, is multithreaded and platform-optimized, with built-in effects and source plugs, and custom development, onsite support and more.
Wwise is an interactive sound engine for games that is artist driven, is multithreaded and platform-optimized, with built-in effects and source plugs, and custom development, onsite support and more.
Customer Reviews
Gerald C.
Advanced user of WwiseIts difficult to pick a favorite aspect of Wwise. Its all amazing. The integration is seem-less with Unity and Unreal. The way organizing Music may be my absolute favorite part. Being able to subtly transition from one section to the next is important with game music, and Wwise makes accomplishing this extremely simple with minimal code experience.
The fact that there are already components saves a ton of time in the game development process. AKAmbient, AkEvent, etc all save me SO much time. Being able to visually see the attenuation spheres when using the AKAmbient component is extremely useful too.
This is only my least favorite thing about Wwise because I don't fully understand the concept personally. Understanding what parts of the file structure I NEED to include in my source control. This, however, forces me to dig into a topic that is unfamiliar to me and learn about it. This is difficult, but the pay off will be worth it.
The interface is also rather unappealing. I like it now that i have used it for a while, but for a newcomer I'm sure it can be intimidating and not as aesthetically pleasing as other audio solutions.
I know the interface can be kind of bland! Stick with it. Dig in, learn, and make amazing audio. The game development process is not about you, but the player. Always remember that you are creating a world for the player lose themselves in. Just because the interface is not the prettiest thing ever does not mean that it is not the most powerful audio solution for game development. IT IS! You'll see. :)
The Wwise courses on Audiokinetic's website are extremely valuable.
Wwise helps me with mixing after all the audio assets have been created. Pulling up the mixer and dialing in the sounds is super convenient and removes the going back and forth between unity and my DAW to get the sounds perfect.
It is also helping me solve attenuation problems. Im no programmer. I cannot type a bunch of randomness, make it work, AND somehow visualize what I typed. The Attenuation spheres are extremely helpful. I also really like the way reverb zones work.
All of this saves a ton of time. This keeps the business and game development process rolling along smoothly.